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Mantra - Death Laser (Level 2)

Level Designer - Scripter

TASK

I was assigned to Design and Blockout the final part of the Death Laser level (level 2). This segment consists of mostly combat spaces as well as environment puzzles that will require the player to be creative and clever while making sure they are using the various gameplay mechanics they've learned throughout the level.
 

LEVEL WALKTHROUGH

INTRODUCTION TO THE LEVEL

MOVE INTO THE COMPOUND

INFILTRATE THE INTEL BUILDING

SNEAK INSIDE THE BUNKER

ESCAPE THE COMPOUND

INFILTRATE THE CAVE

MAKE WAY THROUGH THE CARGO DEPOT

FIND AND PICK UP INTEL

LOCATE AND EXECUTE THE HVT

LEVEL FLOW

I wanted to experience to start slow allowing the player to scan the area and come up with a plan of action. As they progress into the level they will face more enemies forcing them to improvise new strategies and increasing the intensity. Finally once the HVT is found an alarm will trigger sending waves of enemies at the player peaking the intensity thus accentuating the rush of adrenaline at the end.

SCRIPTED EVENTS

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CUSTOM BLUEPRINTS

As the sole owner of this part of the level I was also in charge of doing all the unique scripting necessary to bring this level to life. This includes custom elevators, activation system, automated doors, enemy spawners and more.

FULL PLAYTHROUGH

This was one of my favorite cooperative project so far since it was all very new and challenging for me, I learned so much especially regarding Scripting since I spent most of my time making scripted events and custom puzzles.

I've encountered many difficulties when trying to create custom scripts for this project but each ones thought me so much, every trial and error I've had to do definitely allowed me to learn a lot.

Thank you for reading.

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