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Overtime - Psychological Horror
Level Designer - Scripter
INTRODUCTION
PROJECT DETAILS
Overtime is a Psychological Horror game, the player finds himself in an empty office that has an eerie feeling where he will need to find clues to solve puzzles while also getting confused and manipulated by the "mastermind".
I was in charge of the entire Level Design and most of the Scripting for this project.
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Developed over 6 weeks
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Team of 4 people
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Unreal Engine 5
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Level Design
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Set Dressing
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Scripting
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Assets used : Big Office(1D.Studio), Storage House Set(Alexander Sychov)
PRE-PRODUCTION
DESIGN ON PAPER
Since I was the one in charge of the entire Level Design it was important for me to share my vision to the team. To do so I started by making a LDD (Level Design Document) where I noted all the key points I wanted to add and drew the design I had in mind on paper.
Doing this allowed my team to have a clear vision of the Level Design before I even started working on my Blockout.
BEFORE & AFTER OVERVIEW
BLOCKOUT
During my Blockout process I carefully implemented some of the basics of the puzzles and clues in my levels so we could playtest them as soon as possible and make sure they were fun and balanced. Through my iterations I made sure the gameplay beats and flow of the levels stayed true to the original design we wanted.
NAVIGATION DIAGRAM
ACCELERATING THE PRODUCTION
CUSTOM BLUEPRINTS
To accelerate the development I created custom blueprints using public variables. This allowed my team and I to quickly add or modify the blueprints in the level such as doors, inventory items, notes/clues and even some scripted events without having to open the blueprint and lose a lot of time.
BEAUTY SHOTS AND CLOSING THOUGHTS
This was one of my favorite cooperative project so far since it was all very new and challenging for me, I learned so much especially regarding Scripting since I spent most of my time making scripted events and custom puzzles.
I've encountered many difficulties when trying to create custom scripts for this project but each ones thought me so much, every trial and error I've had to do definitely allowed me to learn a lot.
Thank you for reading.
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