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Alexandre Pepin
Level Designer
Portfolio
About Me
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Professional
Experience
Personal
Projects
Stealth Infiltration - Level Design
Ghost Recon Inspired Project - Third Person Shooter
Ready or Not - Modded Map
Game Ready Level - First Person Shooter
Survival Horror - Level Design
Metro Exodus Inspired Project - First Person Shooter
Cooperative
Projects
Overtime - Psychological Horror
Level Designer / Scripter
SlumsRunner - FPS Platformer
Level Designer / Scripter
Other
Projects
If you have extra time feel free to check out these other projects I've worked on throughout my journey!
Level Art scene made using the Squad SDK
Level Design of a small playable level in UE5
A small playable level that included basic level design fundamentals such as valves, funnels, landmarks, etc..
Level Design of a small playable level in UE5
A small playable level that included basic level design fundamentals such as valves, funnels, landmarks, etc..
Level Art // Lighting
A small scene I've made to test out lumens reflection using volumetric fog and water
Modular Kit
Modular kit entirely made using 3DS Max imported into UE5 for the lighting/screenshot
Modular Kit
Modular kit entirely made using 3DS Max imported into UE5 for the lighting/screenshot
Security Room Modeling
Fully modeled inside 3DS Max
Security Room Modeling
Fully modeled inside 3DS Max
Level Art scene made using the Squad SDK
Level Design of a small playable level in UE5
A small playable level that included basic level design fundamentals such as valves, funnels, landmarks, etc..
Level Design of a small playable level in UE5
A small playable level that included basic level design fundamentals such as valves, funnels, landmarks, etc..
Level Art // Lighting
A small scene I've made to test out lumens reflection using volumetric fog and water
Modular Kit
Modular kit entirely made using 3DS Max imported into UE5 for the lighting/screenshot
Modular Kit
Modular kit entirely made using 3DS Max imported into UE5 for the lighting/screenshot
Security Room Modeling
Fully modeled inside 3DS Max
Security Room Modeling
Fully modeled inside 3DS Max
Level Art scene made using the Squad SDK
Level Design of a small playable level in UE5
A small playable level that included basic level design fundamentals such as valves, funnels, landmarks, etc..
Level Design of a small playable level in UE5
A small playable level that included basic level design fundamentals such as valves, funnels, landmarks, etc..
Level Art // Lighting
A small scene I've made to test out lumens reflection using volumetric fog and water
Modular Kit
Modular kit entirely made using 3DS Max imported into UE5 for the lighting/screenshot
Modular Kit
Modular kit entirely made using 3DS Max imported into UE5 for the lighting/screenshot
Security Room Modeling
Fully modeled inside 3DS Max
Security Room Modeling
Fully modeled inside 3DS Max
Level Art scene made using the Squad SDK
Level Design of a small playable level in UE5
A small playable level that included basic level design fundamentals such as valves, funnels, landmarks, etc..
Level Design of a small playable level in UE5
A small playable level that included basic level design fundamentals such as valves, funnels, landmarks, etc..
Level Art // Lighting
A small scene I've made to test out lumens reflection using volumetric fog and water
Modular Kit
Modular kit entirely made using 3DS Max imported into UE5 for the lighting/screenshot
Modular Kit
Modular kit entirely made using 3DS Max imported into UE5 for the lighting/screenshot
Security Room Modeling
Fully modeled inside 3DS Max
Security Room Modeling
Fully modeled inside 3DS Max
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